Your programs should draw on the whiteboard.
A program begins with a BEGIN block and ends with an END block.
Place the blocks as follows:
Choose a drawing tile from those available on the first pages of this manual. For example: "a locomotive". Then, decompose the drawing: "What shapes can we decompose the drawing into?".
Example: The cabin is a rectangle, the wheels are circles, etc.
Fill in the code blocks with function calls to draw geometric shapes so that, when the program is executed, it draws 'a locomotive':
Position yourself on the BEGIN block to start executing your program and follow the arrows.
Execute the instructions of each code block in order and draw the geometric shapes on the whiteboard:
The END block marks the end of the program..
Choose other drawings and create programs to draw them on the whiteboard.
Choose an object from your house or one you find in a book and create a program to draw the object on the whiteboard.
You can use all available function calls.
You have learned to write, read, and execute a program.
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WOW! If you've made it this far, congratulations:
You know how to read, write, and debug code.
That's programming!