PUZZLES | Min. Age: 4 - 9+ years | Level: 1 PICK OF THE WEEK
Write programs to draw.
PROGRAMMING|TAGS: functions, function calls, read, write, debug,
WEBAPP | Min. Age: 8+ years | Level: 3
Draw on a canvas using drawing functions with parameters.
PROGRAMMING|TAGS: functions, function calls, parameters, arguments, programs,
PAGE | Min. Age: 6+ years | Level: 2
Interactive coding activity introducing variable operations through both block and text-based programming. The player will: set a variable, modify a variable and operate with variables using blocks and also programming using text on a computer.
PROGRAMMING|TAGS: assignments, variables, operations,
PUZZLES | Min. Age: 6 - 12+ years | Level: 3
Read, write and debug programs with loops.
PROGRAMMING|TAGS: loops, read, write, debug,
VIDEO | Min. Age: 4+ years | Level: 1
In this coding activity, children will write a program to animate a toy of their choice. They will create their own function calls, test their programs, and debug any error.
PROGRAMMING|TAGS: functions, functions, function calls, read, write, debug,
PRINTABLE | Min. Age: 5+ years | Level: 2
Learn to define a matrix by creating a video game map. Practice with these printable and coding exercises.
PROGRAMMING|TAGS: variables, data structures, matrices, matrix,
VIDEO | Min. Age: 5+ years | Level: 1
Playing this game, children will code the movement of a character in a game and learn to use conditions. They will: solve a problem, work on program specifications, write a program using blocks and test their code.
PROGRAMMING|TAGS: functions, functions, function calls, conditions, read, write, debug,
COURSE | Min. Age: 4+ years | Level: 1
Learn programming from first principles using both a board game and digital activities.
PROGRAMMING|TAGS: variables, assignments, functions, conditions, loops, physical,
COURSE | Min. Age: 5+ years | Level: 4
Learn to design a game map, program character movements and combats.
PROGRAMMING|TAGS: variables, assignments, functions, conditions, loops, physical, keyboard, video games, RPG,
WEBAPP | Min. Age: 6+ years | Level: 2
Use a tileset, a matrix and a renderer to create a video game map.
PROGRAMMING|TAGS: variables, data structures, matrices, matrix, video game, video games,
WEBAPP / GAME | Min. Age: 4+ years | Level: 1
Improve intuition for software interfaces and encourages curiosity. When you click a button, you see an instant effect on the canvas, helping young learners quickly understand 'the functions hidden behind the buttons' concept. In 1989 Kid Pix 1.0 was released into the public domain and this is an HTML/JS reimplementation by Vikrum.
PROGRAMMING|TAGS: games, game, drawing, kidpix, functions,
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