
The third book in the Codidactic Workbook Series, this workbook features engaging activities designed to help young learners improve typing skills and reinforce key programming concepts such as variables, conditions, functions, and loops. Learners will build a functional cardboard gripper, explore how robotic grippers are programmed, and be introduced to text-based coding, electronics, and Arduino. They will also create and publish a personal website and learn about memory.
The workbook includes collaborative games, cut-out materials, and interactive problem-solving exercises, with unplugged activities plus digital content.
Easy-to-follow activities and video tutorials simplify lesson delivery, even for educators with no prior coding experience.
The learner will:
Format: A4. Number of pages: 64 pp. Content type: Unplugged activities + access to digital content. Recommended age: For learners aged 7 and up.
Available languages: English, Spanish and French.
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