STORY PLAY STORE

Learn to Code through Gameplay

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Story, Elements, and Rules

Video Example:

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Story

King Arthur requesting your coding and architecture skills
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What are the elements of the video game?

5x5 Game board for a dungeon game

Board: The game takes place in a dungeon represented by a 5x5 board.

Some characters:

Sir gawing board game tile The Knight, Sir Gawin of Keymelot: Protagonist of the video game. He has to obtain items to increase his strength, open chests, and defeat monsters. His mission is to rid the castle of monsters and save the knights of the Round Table.
Dungeon Guardian board game tile Dungeon Guardian: Possesses special strength, guards the chest.
Ball Monster board game tile Ball Monster: Chases anyone moving through the dungeon. Not very strong and will help you gain experience before facing the Guardian.

Some items:

Sword board game tile Sword: Obtain the sword if you want to gain more strength.
Key board game tile Key: Without the key, you cannot open the chest.
Chest board game tile Chest: Contains a mysterious score.

Possible initial configuration:

Dungeon board of a board game
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How to win the game?

Guardian and chest

The player wins the level when the Knight opens the chest guarded by the Guardian. The chest contains a mysterious score.

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How to move, how to engage in combat, and how to obtain items?

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Movement: The Knight moves through the squares using the arrow keys on the keyboard.

Keyboard INPUT assignment block
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Combat: If the Knight occupies the same square as a monster, it engages in combat with the monster.

Sir Gawin Knight against monster ball
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Obtaining items: If the Knight occupies the same square as an item, it obtains the item.

Sir Gawin Knight and sword
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Rules

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Dungeon limits and walls

  • Characters and items cannot exit the 5x5 board.
  • Gray squares on the board are walls. Items, monsters, and the Knight cannot enter the walls.
Sir gawing Knight trying to enter wall
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Experience Points

The more experience points a character has, the stronger it is.

  • The Knight starts with 3 experience points. Sir Gawing Knight Experience
  • The Sword adds 4 points to the Knight's experience. Sword Experience
  • The Ball Monster has 2 experience points. Monster Ball Experience
  • The Guardian has 4 experience points. Dungeon Guardian Experience
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Combat

  • Every time the Knight engages in combat and defeats a monster, the Knight adds the monster's experience points to its own. For example, each time he defeats the ball monster, the Knight adds 2 experience points.
  • If the Knight loses a combat, he dies. The game ends.
Dungeon Guardian custoding a chest
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Items

  • Sword: The sword adds 4 experience points to the Knight. Sword Experience
  • Chest: The goal of the level is for the Knight to open the chest using the key. The chest contains a mysterious score. Chest
  • Key: The key is necessary to open the chest. Key
  • The Guardian must be defeated to access the chest. Dungeon Guardian

Are you ready to program the game?